Technical Q&As
QD3D 52 - ShaderUV/SurfaceUV Attribute Differences
(11-July-97)
Q
What is the difference between the ShaderUV attribute (kQ3AttributeTypeShaderUV
) and
the SurfaceUV attribute (kQ3AttributeTypeSurfaceUV
)?
A
The ShaderUV attribute is the attribute type for the "official" UVs that are intended for
texture shading. The SurfaceUV attribute is the attribute type for "geometry-related" UVs
such as knot-placement on NURBs, trimming curves, etc. In practice, however, the SurfaceUV
attribute is commonly used also for texture shading.
In other words, you can use either one for texture shading.
-- Scott Kuechle
Worldwide Developer Technical Support
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